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Diablo III Producer: "Color Is Your Friend"
kotaku.com — Yes, Diablo III is going to be much more vivid and vibrant than its predecessors, a fact that has some fans signing a petition against the shinier, happier art direction - now with over fifteen thousand signatures.
- 1011 diggs
- digg it
- thtjebus, on 07/02/2008, -7/+104This is a great point! Thats one thing about modern graphics in games, they are getting better and better but seem to always be dark. Besides the fact that the petition is stupid 15000 signatures isn't going to make any difference...
- reyoo30309, on 07/02/2008, -16/+2Not caring about what the fans want is what gave birth to Spiderman 3.
- jgzman, on 07/03/2008, -0/+7Diablo 2 sold over 1,000,000 units in the first two weeks. 15,000 is not a lot of signatures.
- DM01, on 07/03/2008, -1/+4Turn contrast up. Not enough? Turn the saturation down. Still not enough? Get a life.
Seriously, you can set these options in probably all current graphics card driver's settings, and they're all usually application specific too, so you can have your bright colorful carebear wallpaper and your dark gloomy browned out Diablo III at the same time.
- 1legend, on 07/02/2008, -4/+2815,000 emo/goths is more like it
- RadiatedAnt, on 07/03/2008, -2/+6emos didnt exist when diablo 1 came out.
- Daysofclark, on 07/03/2008, -10/+4just like all gamers are pimply faced over weight techno dorks, right? or all nerds wear thick bridge taped glasses and have pocket protectors...
You can't see it but I am rolling my eyes as hard as I can - 1stJonnyDee, on 07/06/2008, -1/+3OR 15,000 whiners that can ***** go make their own version of Diablo III. Lazy *****...
- mlwarrior, on 07/03/2008, -3/+16I would like to make a petition to keep the vivid colors. I thought it looked great.
- norm7, on 07/03/2008, -3/+12Caring about what the fans wanted is what made Phantom Menace.
"There should be like a BIG lightsaber battle at the end... and like one of the guys... will have two lightsabers, like, glued together, and it'll be TOTALLY SWEET."- Peko, on 07/03/2008, -0/+11So, uh, you're saying the worst part of SW:PM was the lightsabre choreography?
yeah, uh, that was totally the worst part. - 1337Einstein, on 07/03/2008, -1/+10Why are you complaining about the only good part of that movie?
- Peko, on 07/03/2008, -0/+11So, uh, you're saying the worst part of SW:PM was the lightsabre choreography?
- JayD16, on 07/03/2008, -1/+6Having bright colors is fine. That's not really what people were complaining about.
The complaints were that the art style is too cartoony. Why are there bunnies hopping around next to skeletons?!- Tehkeelah, on 07/03/2008, -0/+5There were bunnies in Act V in D2...
'Why are the bunnies hopping around next to skeletons NOT ABLE TO BE STEPPED ON AND SQUISHED?!'
Fixed. - DM01, on 07/03/2008, -0/+5I loved crushing the small animals and insects in D2. ;]
- Tehkeelah, on 07/03/2008, -0/+5There were bunnies in Act V in D2...
- patm1987, on 07/03/2008, -1/+7Although I applaud Blizzard for making the game colorful, games being darker probably has to do with advances in lighting. When you want to calculate lighting, you normally have a base ambient color, diffuse, and specular. The diffuse and specular base their intensity on the angle between a vector from the objects surface to the camera and a vector from the object's surface to a light. With just this technique that's been around for awhile, the dark side of the object is usually a shadeless flat color if you cap the intensities at zero so the solution is to usually make a really dark ambient color or use the absolute value of the intensity (which looks very odd if you're doing per-pixel lighting.
On top of this, the currently popular technique for calculating shadows is to render the scene from the perspective of the camera onto the stencil buffer storing the depths and positions of where the light hits objects. The test here results in just yes I'm in light or no I'm not providing hard shadows you're familiar with as well as the tenancy to make games really really dark like Doom3.
So, I would not blame the darkness in modern games on the developers thinking the world is really dark and brown but on what is easiest to make look descent. It also shows how much effort Blizzard is putting into this product, to make brighter environments actually look good with modern graphics techniques is a difficult proposition (at least in my fairly limited experience).
(note that I'm not experienced in realtime shadow calculation, I've only personally implemented simple phong based shading techniques. It would be nice if someone more experienced would confirm my suspicions)- imsoclever, on 07/03/2008, -3/+9Did anyone read this
- DoodleMaster, on 07/03/2008, -0/+1I always thought diffuse and specular reffered to how light reflected, you make it sound way more complicated than it is.
- PatoLucas, on 07/03/2008, -0/+2The dorkness is strong in this one
- ByteGuerilla, on 07/03/2008, -0/+2Counter petition linked in a lower down comment: http://www.petitiononline.com/prod3art/petition.ht ...
- Shinobi326, on 07/03/2008, -2/+1I could never sign that petition because it's so poorly written.
- themastersb, on 07/03/2008, -2/+1People better be careful what they wish for or else it's going to start looking like Doom 3
- Evi1d33d, on 07/03/2008, -1/+2It reminds me of the "Next Gen" filter in Uncharted where it turns everything blown and over bloomed.
- reyoo30309, on 07/02/2008, -16/+2Not caring about what the fans want is what gave birth to Spiderman 3.
- zdiddy85, on 07/02/2008, -6/+82People have bitched and bitched about wanting this game to come out. Now that is, they need to bitch about something else.
You can't satisfy gamers anymore it seems. Oh well. Blizzard could of made the game cell-shaded for all I care, just RELEASE IT ALREADY!- reyoo30309, on 07/02/2008, -19/+3People want a step up not a step in another direction.
- iofthestorm, on 07/03/2008, -0/+9Cell shading ***** rocks, there needs to be more of it.
- dafragsta, on 07/03/2008, -1/+6I always wonder why that doesn't get used more. It only looks better on current consoles. I wish they'd include the option to limit the framerate though. It kinda kills the effect when it's perfectly fluid.
- MasterGrief, on 07/03/2008, -0/+5I dunno, I find the perfectly fluid animation rather appealing in its own way. Though it's also good with a slight choppiness.
- rjc5056, on 07/03/2008, -2/+13You're dead on with this:
DIABLO FANS: Please, please, pleaaasssee make Diablo 3!!
BLIZZARD: Ok. Here ya go.
DIABLO FANS: Awwwwww maaaaan. Not THAT Diablo 3. Geeze. We never get anything!- Gizza, on 07/03/2008, -4/+2To be fair, this looks more like a generic fantasy hack n slash game than actually Diablo 3.
- Jarasmen, on 07/03/2008, -0/+3@Gizza: Right, because you surely know what Diablo 3 looks like and this isn't it.
- JPong01, on 07/03/2008, -0/+3@Gizza: No offense, I love the Diablo games, but that is all they ever were.
- CCoe, on 07/03/2008, -3/+2Could...HAVE
- Seidoger, on 07/03/2008, -0/+3I remember when Diablo II was released, bought it on launch day.
It had 2 extra orange papers inside the box.
- One was saying the game could have trouble with Sound Blaster Live! cards
- The other was saying the game had troubles with nVidia Riva TNT2 Ultra cards
I had both in my system.
(I wasted so much of my in-game money on Town Portals, as a way to "save" the game. Because it would freeze on me every 20 minutes. Sometime its good to take your time?)
- D14BL0, on 07/02/2008, -11/+70I can understand a richer color scheme, but please don't make it look even remotely like WoW. Diablo is a dark game. It can be dark and still look pretty, you know.
- mlwarrior, on 07/03/2008, -3/+6Vivid doesn't mean cartoony. I actually thought the lava in diablo 1 looked better than the fuzzy, dim look of anything in diablo 2.
- denizen42, on 07/03/2008, -4/+4Vivid doesn't mean cartoony, but this game is both.
- MasterGrief, on 07/03/2008, -1/+2I always thought Diablo 2 looked fantastic. That said, I'm glad they're gonna make it a little brighter-- the game was so dank and depressing all the way through, I think a bit of extra color in the sequel might help fix it. I'm not saying I want it to be a happy game, I just want something that isn't presented as so "We're all *****. Every single one of us." in theme.
- zer0nix, on 07/03/2008, -0/+3and it has to have naked succubi. it HAS to >:C
-which has nothing to do with the color scheme, but i'm just sayin'... - Ryvenn, on 07/07/2008, -0/+1They can make it as dark as they want, it won't make a difference. I saw the gameplay trailer and one thing stood out to me more than any other. There was not a single eviscerated corpse on the ground or a single half-decomposed adventurer pinned to a wall by a spear.
Blizzard are a kiddie developer to me now.
- mlwarrior, on 07/03/2008, -3/+6Vivid doesn't mean cartoony. I actually thought the lava in diablo 1 looked better than the fuzzy, dim look of anything in diablo 2.
- yargthepirate, on 07/02/2008, -4/+40But then how will I use my Broadsword of Light Radius +3?
Simmer down stupids, the game will still be awesome.- Jeremyz0r, on 07/03/2008, -0/+1I like the added colour, although, I'm a WoW player. :3
Can't say I like that rainbow in the background to much.
Maybe they will add Gothic type of areas.
- Jeremyz0r, on 07/03/2008, -0/+1I like the added colour, although, I'm a WoW player. :3
- motagua, on 07/02/2008, -5/+72If the game is anything like what they show in the game footage trailer I don't think there is going to be anything to worry about. I'm sick of just seeing browns and grays.
http://www.blizzard.com/diablo3/media/#movies- thirteenthcor, on 07/03/2008, -12/+3if your sick of seeing browns and greys stay away from D3 and don't ruin it for the rest of us old school fans. Diablo was there in the beginning, it was here first, and it should remain true to it's genre and series, without mucking about by you nancy pants new gen fan-boys with a mediocre sense of art direction and style. STICK with the original series color schemes! and for godsake keep the radius lighting/vision!
WoW sucks, the graphics suck, its models suck, and it will always suck, and i will remember it for one of the biggest bunglings design-wise that blizzard has ever made.
if this game ends up looking like WoW, houses are getting firebombed at 3 am.
That's a promise.
shouldn't you be somewhere bitching about color schemes in GoW?- fatdefacto, on 07/03/2008, -0/+8A sequel shouldn't just be the same game with better graphics.
- imsoclever, on 07/03/2008, -1/+6Internet tough guy, over-zealous video game fan who sounds like an angsty goth teenager. What a life you must lead.
- noumuon, on 07/03/2008, -0/+3wow, calm down noob. wow is just the next step from warcraft 3. go back and look at the original diablo again - see the color? see how the sprites don't look really real? look at diablo 3 - see how it's not really that different? stop being a fag bitching just because it's new and the slightest bit different. if you want everything to be exactly the same go back and play the other diablos and keep your ***** brained commentary about the *new* game to yourself.
- DM01, on 07/03/2008, -0/+3Sounds like someone's on their period.
- thirteenthcor, on 07/03/2008, -12/+3if your sick of seeing browns and greys stay away from D3 and don't ruin it for the rest of us old school fans. Diablo was there in the beginning, it was here first, and it should remain true to it's genre and series, without mucking about by you nancy pants new gen fan-boys with a mediocre sense of art direction and style. STICK with the original series color schemes! and for godsake keep the radius lighting/vision!
- justice7, on 07/02/2008, -22/+19Keep this game evil, dark and atmospheric. Give the art directors room to do their job, this is not WoW.
- ShakeWell, on 07/03/2008, -1/+9I agree. I have always felt that D1 had a much darker and gloomier atmosphere, with the dark color palette and the perfect music. D2 brought better shadows to the dungeons, a bit more color, but somehow the atmosphere just wasn't as great as D1. I'm not against the use of bright colors, but it would be really nice if they can actually make the game's atmosphere as dark and heavy as the story seem to be going.
- Onion575, on 07/03/2008, -6/+8Why are you marking this guy down? Diablo is not meant to be cartoonish.
- Inohavehalos, on 07/03/2008, -2/+4It all depends on who is here and who is not
right now, we have WoW fans, presumably, and they too, will digg me down as well. - denizen42, on 07/03/2008, -3/+4Indeed, I can't understand how diggers think this game should be cartoonish.
- BlaqReaper, on 07/03/2008, -1/+2http://multiplayerblog.mtv.com/wp-content/uploads/ ...
Does that look cartoonish?
The article never said anything about cartoonish. In fact there is no mention of cartoon anywhere besides the care-bear in the picture. Blizzard wants vivid colors. That does not mean cartoonish. It just means there will be brighter colors (say outdoors) so when you go into dungeons it will seem much darker in perspective. The art direction is no where close to that of WoW's. - noumuon, on 07/03/2008, -0/+1funny, the other diablos looked cartoonish, just darkly cartoonish.
- Gizza, on 07/03/2008, -0/+1How can you think that doesn't look cartoonish? It's nothing to do with the colours. Just look at the textures on the floor. Smooth and cartoonish, they need to make the textures in this game grittier and more realistic.
- BlaqReaper, on 07/03/2008, -0/+1"How can you think that doesn't look cartoonish? It's nothing to do with the colours."
I know...that was my point. Colors don't have anything to do with realism. But now that you pointed it out, I can see what you mean by saying the ground doesn't look realistic. It's kind of simplistic, but I still don't think it looks cartoonish. Also, keep in mind Blizzard likes to make games accessible to lower end PCs too, so that screenshot may very well have the details/textures/shadows lower than what a better PC may produce.
- Inohavehalos, on 07/03/2008, -2/+4It all depends on who is here and who is not
- coolwalking, on 07/03/2008, -1/+2I've never played (or wanted to play) WoW, but I like the new colour. It will not *always* be sunny and cheery. I doubt hell will have rainbows.
The art directors *are* doing their job. - blitz718, on 07/03/2008, -0/+5They make the note that there should be some contrast and i agree, you can't go around showing how evil and dark a dungeon can be when everything else around it is close to the same. I'm not saying make it happy go lucky land, and i don't think they are stupid enough to do that, but some of the outdoor areas can use a bit of spicing up. Adding colors won't make the game more cartoonish, thats just a stupid statement, they are just trying for a bit more variety is all.
P.S. WoW sucks... nuts.- thirteenthcor, on 07/03/2008, -1/+1so turn up your monitor contrast.
- blitz718, on 07/04/2008, -0/+0you're pretty ***** funny
- Themadnessedits, on 07/02/2008, -7/+99Start a petition to keep the color in the game.
- Loornadune, on 07/02/2008, -1/+36Seriously, one of the main complaints about the graphics of most recent games is the limited color palette. "Next-Gen is Grey and Brown". ***** that. Keep the colors, it makes it stand out among all of the Unreal engine games that have come out in the last few years.
- markperia, on 07/03/2008, -0/+11Mass Effect managed to use color brilliantly using UE3.
- slegg, on 07/03/2008, -0/+2And so did Bioshock.
- dylio, on 07/03/2008, -2/+12Thirded, the world has been rid of demons (daemons?) for 20 years. It's had time to regrow. I'm sure around the entrance to hell, it'll be much darker. Also, we've seen two areas. TWO areas. How is this game not dark enough when you have zombies emerging form the ground and ripping creatures limb from limb? There are virgins being sacrified to summon a huge ass demon (daemon?). Remember Doom 3, how dark was that game? Alright, now how good was that game during the dark parts?
- Murdats, on 07/03/2008, -4/+2its demon, not daemon, a daemon is something else altogether
- coolwalking, on 07/03/2008, -0/+5Demon and daemon both have multiple meanings, and at least one of them is common, so they are interchangeable in this instance.
- rolfeman02, on 07/03/2008, -0/+2Fred Clougherty
- ThreeDee912, on 07/03/2008, -1/+6There's already one started by a person on a forum I regularly go to:
http://forums.macosxhints.com/showthread.php?t=913 ...
Petition page is here:
http://www.petitiononline.com/prod3art/petition.ht ... - punkcat, on 07/03/2008, -1/+3seriously those gameplay screens and video were perfect, damn release it now i'll play it.
- hyperwired, on 07/03/2008, -1/+1counter petition: http://www.petitiononline.com/dddd3333/petition.ht ...
- Loornadune, on 07/02/2008, -1/+36Seriously, one of the main complaints about the graphics of most recent games is the limited color palette. "Next-Gen is Grey and Brown". ***** that. Keep the colors, it makes it stand out among all of the Unreal engine games that have come out in the last few years.
- reyoo30309, on 07/02/2008, -1/+20I think they used a total of maybe five or six colors for D2 and I for one had no problem with that. However I think there are much bigger problems on the horizon. Such as making it so that players have no need for things like maphack. Sure people will always cheat but I remember annual B-net banning totaling in the thousands. When there are that many people who even want to cheat you probably have a gameplay issue on your hands.
- coolwalking, on 07/03/2008, -3/+0No need for maphack? So you want to remove fog of war?
- reyoo30309, on 07/03/2008, -0/+2There was not fog of war... your thinking of starcraft....
- coolwalking, on 07/03/2008, -3/+0No need for maphack? So you want to remove fog of war?
- wulfstein, on 07/02/2008, -10/+9If you look closely at the picture (in the top left corner) there's a goddamn rainbow!
- AL7AIR, on 07/03/2008, -0/+12There is also one in the lower right corner ... on a more serious note though: There is water, maybe a waterfall near by, and I bet there is a sun somewhere lighting the whole scenery ... so why not add a little realism?!
- norm7, on 07/03/2008, -1/+9so the ***** what?
"darkness" is about more than the literal amount of light in the game, its about the personality of the game.
stop thinking that you are on some great purist crusade and let them do their damn job.
- sbader, on 07/02/2008, -1/+36It's not going to look like wow and it's going to be plenty dark, I'm not even sure how you can look at the gameplay trailers release and the one thing you come away with is "oh noes there is too much color." Give me a break.
- D14BL0, on 07/02/2008, -0/+1The trailers showing a total of two maps?
- sbader, on 07/02/2008, -0/+5And from two maps you can tell that there is too much or not enough color?
- Pake, on 07/03/2008, -0/+3Considering it showed both an indoor and outdoor map, that's a good indication of how the game will look (and I personally thought it looked awesome).
- D14BL0, on 07/02/2008, -0/+1The trailers showing a total of two maps?
- reyoo30309, on 07/02/2008, -8/+3Color has a whole lot to do with emotions. Its why movie directors use different camera lens shaders to invoke different emotions. You want things to look spooky and real simply use a dark shader to filter out some of the lighter colors. Sure there are bigger problems but so far we know very little. As we get more info there will be more postings on people unhappy with D3 because Blizz somehow changed something they really loved about the first 4 installments of the game.
- DeathJux, on 07/03/2008, -2/+2Keep your crying to yourself, as you seem to be leading the charge in the comments here.
PS: it's "evoke" not "invoke." - norm7, on 07/03/2008, -2/+2Or maybe you'll just look like a pompous a-hole when no one gives a *****, the game sells a billion copies, and it receives rave reviews from every competent gaming critic in the nation.
- reyoo30309, on 07/03/2008, -0/+1Wow, so much hatred here, I don't even have a problem with the visuals. I actually like the way the game looks. I was just explain why people have a problem with charging the games artistic direction and why people in general will complain no matter what they do. It's like when you read a book and everything is build in your mind of what things should* look like and when you see the movie your disappointed. The movie was not necessarily bad it just did not look the way you wanted it to.
I guess you guys bite my head off for speaking the truth about this 2.
- DeathJux, on 07/03/2008, -2/+2Keep your crying to yourself, as you seem to be leading the charge in the comments here.
- mavranos, on 07/02/2008, -6/+31You mean there are at least 15000 retarded nit-pickers on the interwebs? Go figure.
I have no problem with color. Color happens when light shines on stuff. I've never been to a world that is getting it's ass kicked by evil but I am pretty sure light still bounces off ***** and hits your eyes. Maybe when evil is afoot it messes up your color receptors or something. Everything turns gray except for blood and fire.
JEEZ! The game can still be moody, dark and scary and have some bright color, you one dimensional pea-brained doofuses.- Inohavehalos, on 07/03/2008, -6/+1Looking outside, my real world doesn't look brightly colored. looks like grayness to me
well, atleast where I live it's gray, in detroit.
- Inohavehalos, on 07/03/2008, -6/+1Looking outside, my real world doesn't look brightly colored. looks like grayness to me
- seraph582, on 07/02/2008, -5/+31***** hell, some retards are never happy! Im sure those most of those 15,000 people bitched about Doom3 being "too dark" as well. ***** OFF AND LET THE DEVELOPERS DO THEIR THING. Blizzard knows exactly what they are doing.
- D14BL0, on 07/02/2008, -10/+3I think you forget who the customer is. You design a product to customers' needs.
- jcani, on 07/02/2008, -2/+6feel entitled much?
- Beanbones, on 07/03/2008, -1/+7"You design a product to customers' needs."
That's one of the dumbest things I've heard on Digg. You don't design to a customer's needs - you design to your market's tastes. THAT's how you make money - by selling products that appeal to your target audience. Well, I hate to break it to you this way, but I would imagine that is PRECISELY what Blizzard is doing. So, if the game isn't appealing to you, what does that tell you about you and their target audience?
What do you think they'd accomplish by putting out a product that falls in line with the five quintillion other "dark and gritty" games out there? You really want another brown and gray mess?
Remember how awesome HELLGATE was? Huh? How awesome was that look? Totally dark and gritty, right? Runaway success, that one, wasn't it?
Shut your trap. You are wrong. - norm7, on 07/03/2008, -1/+1so you're saying the product i should design for you is a kick in the teeth
- Inohavehalos, on 07/03/2008, -2/+2Plus i couldn't see ***** in D3
- D14BL0, on 07/02/2008, -10/+3I think you forget who the customer is. You design a product to customers' needs.
- Enche, on 07/02/2008, -7/+14Bury me if you want, but I'd rather have it the way theyre doing it
- jedisushi, on 07/02/2008, -3/+48Keith Lee's point about contrast warrants repeating:
"One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast."
Listen, Diablo 3 is not going to be like WoW, so everyone needs to stop worrying about that asinine possibility. In the 20 minute gameplay video I watched, blood and guts were flying all over the place, and the dungeon seemed pretty damn dank to me. But, you know, Outside (also the name of a brand new MMO, I hear), sometimes the sun shines - even in a land corrupted by Satanic evil. EVEN in Mordor, the sun has been known to peek briefly through the clouds.
Also, Lee makes an excellent point. Scroll up and read it again.
Everybody chill the fu*k out and let Blizzard finish the game so we can all get addicted to it.- Gizza, on 07/03/2008, -0/+1I don't mind the colours so much. It's the textures that look like *****. Also, they better bring back the light radius.
- jcani, on 07/02/2008, -5/+5these clowns need to QQ moar
I wonder what they'll come up with if Blizzard announced that D3 development will be halted indefinitely.- Gregus1032, on 07/03/2008, -0/+1well, if they announce that in the year 2012 the mayan calandar was right!
- Cebo, on 07/02/2008, -23/+21Some of you guys are acting like the fans want the game to be black and white. Here's the quote from the petition so you can see it's constructive criticism and bitching and moaning is what you are actually doing before even reading the stuff.
"It is our opinion that the graphic elements that characterize the Diablo universe are not fully present in this sequel, Diablo universe is made of:
- Gothic and obscure scenarios, cryptic, dark and shadowy dungeons
- Graphically realistic world with realistic, dirty and muddy textures
- Realistic armory and weaponry without over-sized and exaggerated proportions like big shoulder guards
- A macabre, dark and realistic art style
- Light radius, as all of you can remember, Diablo dungeons were characterized by the combination of a light radius system with shadows, everything that resides outside of the character vision sight is shadowed.
What we got in Diablo III:
- Cartoon'ish art direction, obviously influenced by the Warcraft universe, Diablo isnt Warcraft.
- Hand made, pastel looking textures with bold lines, defined contours, smooth colors and clean shapes.
- Dungeons with a blue/green environment lighting, technique used in cartoons to depict a dark, creepy and scary feeling but once again, this is Diablo, a mature game, dungeons should have a dark aura with the occasional lights from candles, just like we got in the previews Diablo's.
- Character models defined by cartoon characteristics like over-sized and exaggerated parts, vivid colors and unrealistic elements, almost directly taken away from World of Warcraft and pasted to Diablo.
- Outside scenarios with vivid colors, beautiful forests with colorful vegetation, shinny and beautiful waterfalls where even rainbows take place.
- Cartoon'ish and unrealistic weaponry and armory, over-sized and stylish armors, over-sized weapons, items that look pasted directly from World of Warcraft.
- Blocky, cartoon'ish graphic elements like big, over-sized fire braziers in dungeons, heavily influenced by the World of Warcraft art style, over-sized and cartoon'ish scenario decorations like smiling statues, Warcraft styled architecture and decorations.
What we want:
- A darker, gothic, cryptic and creepier environment.
- A more realistic artistic direction, more independent from the Warcraft universe art direction.
- Darker dungeons without a blue/green environment, Diablo dungeons are dark and shadowy.
- The return of the light radius / shadow system from Diablo 1 and 2, a concept modified picture made by me roughly shows and suggests how the shadow system should work on Diablo 3: http://i31.tinypic.com/2zta5o7.jpg
- Slightly less colorful and less vivid outside scenarios, they are too heavily influenced by the World of Warcraft ones.
- Darker and less colorful landscapes, Tristam never was colorful and beautiful: here's how it looked in Diablo 1 (before the evil was released across the lands): http://img126.imageshack.us/img126/5194/tristram2j ...
- And most importantly: An independent and renewed artistic direction, not a recycled art direction taken from the Warcraft world, Diablo never was meant to be as cartoon'ish as Warcraft, they shall have independent and distinct styles, this isnt happening in Diablo 3, at first sight it looks like a remake of World of Warcraft, graphically and artistically speaking."- jcani, on 07/02/2008, -3/+16All in response to a 19min pre-release gameplay video and a handful of screenshots about a game that is faaaar from finished.
nitpicking yeah- Cebo, on 07/02/2008, -2/+4And the best time to give input is before the game is faaaar from finished. It's too late when it's nearly finished.
- Serris, on 08/07/2008, -0/+0I love giving "constructive input" when I haven't seen more than 1% of a game. Cebo, it's called a beta test. If you're not in it, they don't give a flying ***** about your opinions. Know why? They've seen that other 99%.
- teamr, on 07/03/2008, -1/+5Take it and learn to like it or don't play it and stfu. Two easy choices
- BlakeEM, on 07/03/2008, -0/+10I am pretty sure that is just Blizzards 3d style. Ever since Warcraft 3, they have gone for the exaggerated features and bright colors. I mean look at Startcraft 2 and you see more of it. Also I find you saying "Diablo never was meant" to be pretty funny seeing as it's their game.
- juicyjames, on 07/03/2008, -0/+6Let's not forget Starcraft's alpha looked completely different than the final product, too. People said it looked too much like Warcraft II and was nothing more than "orcs in space." Blizzard listened then.
http://www.sclegacy.com/content/starcraft-encyclop ...
I have faith Blizzard will consider all the criticism and put out something we all like, considering I think most of us liked how Starcraft came out. - imsoclever, on 07/03/2008, -0/+3I um... I just hope the game is fun.
- brownspank, on 07/03/2008, -0/+1"What we want:" ***** you. Don't shove your lack of color down my throat.
- cugar, on 07/03/2008, -0/+0actually artistically speaking the game looks wonderful, and people are basing their conclusions of the game off TWO areas...yea ok....come on how many areas are in each act guys? any of the complainers actually play the damn previous games?
have you actually played wow? this doesnt look anything like it... - MrOminous, on 07/03/2008, -0/+0Oh stop complaining. The game was just announced for goodness sake. I'm sure Blizzard knows what they're doing, so let them do their job.
- jcani, on 07/02/2008, -3/+16All in response to a 19min pre-release gameplay video and a handful of screenshots about a game that is faaaar from finished.
- SquareEnix, on 07/02/2008, -4/+1colour? our friend?! lies!
- TitanX7, on 07/02/2008, -6/+1Dugg for LotR reference.
- Elliottx, on 07/03/2008, -6/+13Dear color haters - ***** you. Yes, Diablo is dark and gothic and yes, it deserves to be like that, I'm sure Blizzard will figure out a way to implement that but until that time comes, put away your oh so scary petition and shut the ***** up for 5 minutes while I get the super glue ready to smear all over the Blizzard executives arses so when they finally do something about it you can promptly kiss it and be forever attatched to an emplyees arse, all the while long complaining that they ***** up with the item system/level system/made it into a WoW clone/ruined the Diablo series. ***** you.
Burn. In. A. Fire.- SupersizeJesus, on 07/03/2008, -2/+1I would just like to say that I love you.
- brainscab, on 07/03/2008, -3/+3Vote with your dollars people, dont like it, dont buy it. (and think of all the time you'll save)
- norm7, on 07/03/2008, -1/+2Yes, please, don't buy it color-haters. That'll spare us all your billions of other complaints when you log onto battle net and immediately start spouting off over how it used to be better.
- brainscab, on 07/03/2008, -0/+2meh, its lame point and click game, your better off not playing it at all.
- norm7, on 07/03/2008, -1/+2Yes, please, don't buy it color-haters. That'll spare us all your billions of other complaints when you log onto battle net and immediately start spouting off over how it used to be better.
- elhaf, on 07/03/2008, -4/+17What an idiotic campaign.
- ndseifi, on 07/03/2008, -3/+4Can't they just turn down the contrast?
- brainscab, on 07/03/2008, -0/+1LOL
- mogebier, on 07/03/2008, -2/+4They are doing this because signing petitions has ever done anything in this industry before.
- Neticule, on 07/03/2008, -1/+3With any other game company, I would say that they should take the fans advice, but honestly, I trust blizzard to make a great game without folding to fan pressure. They know what they are doing more than any fanboy does, trust me.
- SHUUTOBI, on 07/03/2008, -3/+2Love the look of the game... Never was a Diablo player, but after playing Dungeon Siege 1 (2 sucked), I'm really looking forward to this...
- grimward, on 07/03/2008, -9/+8I can understand that quite a lot of people want this game to be non-wowish, because wow actually looks like a kiddie toy .. and with good cause: it's made for kids.
If they do make another WoW clone, quite a bit of people will be turned off by that, me included. I simply CANNOT stand that cheesy happy go lucky crap ass graphics, and I doubt I'll feel any of the atmosphere that I've felt in the previous two games if everything looks like WoW.
However, as many have pointed out, this is a DEMO, which means that they're open to critique. So if enough people make it clear that they won't support a crap ass WoW rip off, Blizzard will listen and comply. And if they don't, there's always modders that will take care of this annoyance anyhow. So unless they make the game into a complete WoW clone, odds are that any coloration and such will be handled by some hardcore D1 and D2 fans with a bit of skills who want to adjust that portion of the game. Now, let's worry abourt something else, like the crap ass necromancer ripoff they put in there. (or the crap ass barbarian.. brrr)- SupersizeJesus, on 07/03/2008, -2/+5OK. That's it.
Everyone who will not shut up about WoW clones and how D3 is going to be just like WoW: GTFO my internets.
We get it, you don't like wow, it's for 12 year olds, it killed your dog etc. Let's move on. - Krzysean, on 07/03/2008, -0/+2Say "crap ass" again.
- grimward, on 07/03/2008, -0/+2Crap ass ;) (note to self, do not write wall of text messages at 4 am again)
- Schlanz, on 07/03/2008, -0/+2I'm pretty certain there are as many 30 and 40 year olds as teens that play WoW. Just because a game can look cartoony doesnt mean its for kids.
Family Guy and Southpark are cartoons. You think they are made for children?
- SupersizeJesus, on 07/03/2008, -2/+5OK. That's it.
- Pake, on 07/03/2008, -0/+1If they didn't mention that they'll be exploring the use of color in the game and just kept on developing, none of these whiners would have ever noticed. The game trailer showed that color can make a game more beautiful, while still adding to the gloom.
- AzraDarkness, on 07/03/2008, -9/+4Its Called DIABLO...the devil...dark evil...not DIABLO the CAREBEAR!!!!
- NathanielJ, on 07/03/2008, -1/+5He's not "dark evil", he's bright red. Sounds like a carebear to me.
- Sedako, on 07/03/2008, -0/+3For the most part it looks great. There are a couple things I wouldn't mind them changing though. I'm not a fan of the green tinge or "haze" that seems to exist throughout the dungeon they demoed, and I'd like to see more of the shadows that were always there in the first two games. The textures also seem a bit too blurry. Other than that though, I expect Diablo 3 will be the best game in a long while. After playing the series on and off for around 10 years, this is going to be the hardest wait I've ever had to deal with.
http://i44.photobucket.com/albums/f18/Sedako/d3ed. ...- ziptrip, on 07/03/2008, -3/+0After five minutes of playing you won't even notice the green highlights or if the textures are or are not crisp enough.
- Sedako, on 07/03/2008, -0/+2It's all about the mood. One of the great things about the series is the atmosphere. The walls look rough and damp to the touch in the dungeons of Diablo 2, which really aids in making it feel very uninviting. So far though, Diablo 3's dungeon is lacking that unique Diablo atmosphere.
- JollyRogerBass, on 07/05/2008, -0/+1When I first saw the preview, I was ecstatic about the new game and how awesome it looked.
On my second viewing, however, I realized that the sort of eerie and spooky feel of the older Diablo games that I loved wasn't really there, although I couldn't say why.
The points in the petition about using green to make dungeons seem spooky is spot-on .I always attributed the green light that fills the dark places in the Warcraft games to the magic of the Undead. Using that technique in Diablo seems a little out of place, and cheapens the spooky feel for me.
For a scene that takes place outdoors during the daytime, by all means use as much color as you want, and the dungeons can use vibrant colors, too, but PLEASE use the colors in a gritty and realistic way, and rely on Diablo's signature shadows and well-placed lighting for the spooky dungeon effect, instead of Warcraft Undead Green.
Either way, I will surely play this game until I spend a small fortune on new mice, and lose the tips of my first and second fingers.
- ziptrip, on 07/03/2008, -3/+0After five minutes of playing you won't even notice the green highlights or if the textures are or are not crisp enough.
- Asheis, on 07/03/2008, -6/+10so.... one of the most anticipated games just got announced.. and we have people... complaining about... more ... color?
Jesus, you guys are freakin nitpickers. - Sinick, on 07/03/2008, -1/+9Originally I thought people complaining about the colors were crazy. And tbh, for the outside environments, I still think they are. But seeing the image that the one kid photoshopped of inside of a dungeon looked pretty amazing.
http://i31.tinypic.com/2zta5o7.jpg
After looking at that image, I think I like the photoshopped version better. However, outdoors, I think these kids are being a little too ridiculous.- NathanielJ, on 07/03/2008, -4/+3I said it before when that image was originally posted, and I'll say it again:
If you want it to look like the photoshopped version, put nylons over your monitor or turn the contrast way down. Same effect. Some of us might get tired of looking at 75 brown dungeons though, so let us have the option of playing the game in non-mud-vision.- Sedako, on 07/03/2008, -3/+6This is Diablo. The dungeons are supposed to be filled with shadow, broken only by the fire of candles or burning corpses. In the video and screenshots, the shadows from the rest of the series are non-existent. The dungeon looks remarkably well kept for a place infested with zombies.
- NathanielJ, on 07/03/2008, -1/+1You're aware that they may be adding shadows in later, right? Color and shadows can co-exist, the existence of one has nothing to do with the lack of the other.
- Sedako, on 07/03/2008, -1/+3I honestly hope they do. Shadows are one of the things that make Diablo what it is. I never said anything about the use of color though. It looks great other than the green tinge.
- Gizza, on 07/03/2008, -1/+2Turning the contrast way down won't do *****. What that photoshop is showing really is no ambient lighting. In D1 and D2 whenever you were in a dungeon or cave the only light came from you and torches, there was no ambient light at all. So far in D3 it looks like there is a moon inside the monastery.
- chrgrose, on 07/03/2008, -0/+4I can agree with you in that circumstance of being in a dungeon. It does have a better feel to it. That doesn't mean that other environments shouldn't be bright though.
- SHUUTOBI, on 07/03/2008, -2/+1Yeah let's make it claustrophobic like DOOM3...
Unnecessarily dark visual are just as bad as having only 640x480 resolution... - punkcat, on 07/03/2008, -2/+3no way, not another ***** Doom 3 where you cant see anything.
what a load of ***** that was.
- NathanielJ, on 07/03/2008, -4/+3I said it before when that image was originally posted, and I'll say it again:
- Almadiel, on 07/03/2008, -0/+2I don't have a problem with the color palette, not a big one anyway. But I do think that it needs more shadowing. As it is everything has this ambient natural lighting look that has no place in a dark dungeon. The dynamic shadowing in Diablo 2 was one of the game's best features (the Neverwinter series does a good job of showing how to do this in 3D as well), and it is entirely absent in Diablo 3. That, I think, is a gigantic mistake.
- HaSulam, on 07/03/2008, -1/+1I am down with the color.
- TurboBeard, on 07/03/2008, -2/+7I think they have quite a few good points. Diablo isn't warcraft and that artistic style shouldn't be carried over from product to product. And, for the love of god, this isn't Unreal Tournament so lose the giant shoulder pads, please.
Having varied, realistic, medieval weaponry might really spice things up rather than having a glowing/snowing blade of electro-frost. A system based on moves rather than over the top magic could be beneficial for the mood they're trying to set.
It's not gonna happen though - It's gonna be a single player WoW clone and I'm still going to buy it.- Tehkeelah, on 07/03/2008, -1/+1"And, for the love of god, this isn't Unreal Tournament so lose the giant shoulder pads, please."
Because Diablo 2 had nothing like th- OH WAIT:
http://www.michaeldashow.com/games/barbarian_thumb ...
- Tehkeelah, on 07/03/2008, -1/+1"And, for the love of god, this isn't Unreal Tournament so lose the giant shoulder pads, please."
- chrgrose, on 07/03/2008, -2/+6All the fanboys can go eat their own ***** if they want more brown. The Blizzard art team knows what the ***** they are doing and furthermore, I've seen the gameplay video and the graphics (and physics!) are a-*****-mazing. Put bright colors where the bright colors go and make things all emo where things need to be all emo.
- NeverReturnKid, on 07/03/2008, -1/+2So we've seen one outdoor area and one dungeon, and people are complaining that it's not dark and gritty enough already? We have no idea what the other areas are going to look like. I'm sure as the story progresses you'll find yourself in darker and creepier places just teaming with evil with a much darker atmosphere than those found at the beginning. It's called CONTRAST.
- DyslexicDan, on 07/03/2008, -4/+0So its going to look colorfull like WoW? I can't see whats wrong with that. I guess it means we'll be going places that have more color.
- SGTS3XY, on 07/03/2008, -1/+9I'm pretty sure Blizzard knows what they're doing.
- havocjaw, on 07/03/2008, -5/+8Doom 3 was too dark. Hellgate London was too dark. I think Blizzard is moving Diablo 3 into the right direction. It's not like this is a survival horror game.
- Gizza, on 07/03/2008, -1/+5I think that's the problem. Diablo 1 kinda was a survival horror game. Diablo 2 lost that a bit, and Diablo 3 has thrown it out the window.
- kevisazombie, on 07/03/2008, -0/+2So far this is the only thread of comments that makes sense. Its not about the ***** colors in the game or the art style. its about the whole Light Radius play element that Diablo 1 had. You didn't know you were in a room full of zombies until they were right on top of you. Then you couldnt find a way out because it was pitch black. So definitely needs the survivor horror element back.
- Gregus1032, on 07/03/2008, -0/+2i agree, but that should only apply to dungeons. if it's outside i dont mind the color. it does look really good.
- BonersMilloy, on 07/03/2008, -4/+3You know the only people signing this petition are loser metalheads who no one cares about anyway.
- Jones82, on 07/03/2008, -3/+2"loser metalheads who no one cares about anyway"
That's extremely redundant
- Jones82, on 07/03/2008, -3/+2"loser metalheads who no one cares about anyway"
- Kanten, on 07/03/2008, -6/+5Blizzard is delusioned into thinking bright happy cartoon colors are the future just because all the WoW nerds bought into it. I admit color can be a good thing, but Diablo is based on dark, demonic tones. As long as they don't turn Diablo's lair into some shiny happy place I think they can just barely dodge the backlash.
- Serris, on 08/07/2008, -1/+0As opposed to the Diablo nerds? One actually said that anybody who bought DIII was, amongst other things, a "conformist." Need I remind you of South Park making fun of idiot goths? Or Penny Arcade's comic on this issue?
There will be no backlash. No more than 10% of everybody on that ***** petition will actually boycott. Why? Because this is the internet. Nobody on that petition is known. They can get away with buying the game while pretending to have rejected it online.
You're delusional if you think that you know better than Blizzard. You're also a ***** imbecile. Go photoshop blood tears into a photo of you and pretend it's something original.
- Serris, on 08/07/2008, -1/+0As opposed to the Diablo nerds? One actually said that anybody who bought DIII was, amongst other things, a "conformist." Need I remind you of South Park making fun of idiot goths? Or Penny Arcade's comic on this issue?
- thrive868, on 07/03/2008, -2/+3They can solve this problem by releasing two versions of the same game. First, release the version with more vibrant colors as to allow for a speedy release date, and then remake the game to allow for a more gothic and shadowy feel. Blizzard would make more money, and the complainers would be satisfied.
- Jordan117, on 07/03/2008, -1/+4I've never understood people like this. They slammed Halo 3 a few months back for its rich color palette as well. As far as I can see, more and better colors is the end result of smarter art direction and more capable graphics technology. When I see a game environment that's caked in ash and cloaked in shadow, it just makes me think that the designers were unimaginative, or that they couldn't pull off a realistic world without masking it in high-contrast greyscale. Vivid, vibrant color (in appropriate doses) is the way to go.
- cubicledrone, on 07/03/2008, -4/+5So let me get this straight. You're telling Blizzard how to make a Diablo game?
- danharlow, on 07/03/2008, -3/+4I play Diablo as an excuse to have to buy a new mouse every two months, not because of a dark and brooding atmosphere.
I sure as ***** hope Blizzard adds some colorful Easter eggs that really lays on the color nice and thick just to piss off the stupids who like the color poo. - CDRaff, on 07/03/2008, -3/+2These are the facts. Blizzard has never let us down. They are a solid company with principals that are unmoving. They are the only producers of games that will never force a product out that is crap, or push it out too soon. That is it period! We have all seen the game play footage, and it looks great! No one can say any different. I trust Blizzard fully, and I know it will be a great game.
- SimonTB, on 07/03/2008, -0/+3Unless you play WoW.
- chr0nix5, on 07/03/2008, -0/+8At least they're not using the bushes as clouds.
- Hartley1942, on 07/03/2008, -2/+4Keep the color... it adds to it. Like sprinkles on chocolate ice cream.
- DavidThaGnome, on 07/03/2008, -2/+5Diablo 1 and 2 were freakin scary and I absolutely loved it, as it is rare for me to get the heeby jeebies from a video game. I have to agree that a WOW'ish color scheme, while not detrimental to the gameplay, would very likely eliminate a substantial portion of the fright factor that had me glued to the first two. Call it bitching for the sake of bitching, but I'm quite sure that any serious Diablo fan knows exactly what myself and the writers of this petition are talking about.
Really killing the vibe here with this Candyland *****.- norm7, on 07/03/2008, -1/+3Play Bioshock and then tell me a game can't have color and be moody, atmospheric, and dark at the same time.
- denizen42, on 07/03/2008, -0/+1It's way beyond color, it also looks cartoonish.
- ncnavguy, on 07/03/2008, -0/+1Play Bioshock and tell me it looks anything like Diablo 3 at all...
- norm7, on 07/03/2008, -1/+3Play Bioshock and then tell me a game can't have color and be moody, atmospheric, and dark at the same time.
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